Internship
During the summer of 2020, I had the opportunity to work as a 3D art intern at CGO Studios. This experience was incredibly valuable and educational. As part of my responsibilities, I worked on creating 'Hero Assets' that would be used in the project called 'Everest', which is a VR experience designed for educational purposes. Part of the challenge was to make realistic models while keeping them low-poly. This was achieved by using Baked Normals. Below are some of the renders of the assets that I worked on.
Software Used: Model created in Maya, Textured in Substance Painter



